Changelog¶
Evennia 1.0¶
Not released yet 2019-2022 develop branch (WIP)
Up requirements to Django 4.0+, Twisted 22+, Python 3.9 or 3.10
New
drop:holds()lock default to limit dropping nonsensical things. Access check defaults to True for backwards-compatibility in 0.9, will be False in 1.0REST API allows you external access to db objects through HTTP requests (Tehom)
Object.normalize_nameand.validate_nameadded to (by default) enforce latinify on character name and avoid potential exploits using clever Unicode chars (trhr)New
utils.format_gridfor easily displaying long lists of items in a block.Using
lunrsearch indexing for betterhelpmatching and suggestions. Also improve the main help command’s default listing output.Added
content_typesindexing to DefaultObject’s ContentsHandler. (volund)Made most of the networking classes such as Protocols and the SessionHandlers replaceable via
settings.pyfor modding enthusiasts. (volund)The
initial_setup.pyfile can now be substituted insettings.pyto customize initial game database state. (volund)Added new Traits contrib, converted and expanded from Ainneve project.
Added new
requirements_extra.txtfile for easily getting all optional dependencies.Change default multi-match syntax from 1-obj, 2-obj to obj-1, obj-2.
Make
object.searchsupport ‘stacks=0’ keyword - if>0, the method will return N identical matches instead of triggering a multi-match error.Add
tags.has()method for checking if an object has a tag or tags (PR by ChrisLR)Make IP throttle use Django-based cache system for optional persistence (PR by strikaco)
Renamed Tutorial classes “Weapon” and “WeaponRack” to “TutorialWeapon” and “TutorialWeaponRack” to prevent collisions with classes in mygame
New
craftingcontrib, adding a full crafting subsystem (Griatch 2020)The
rplanguagecontrib now auto-capitalizes sentences and retains ellipsis (…). This change means that proper nouns at the start of sentences will not be treated as nouns.Make MuxCommand
lhs/rhslistalways be lists, also if empty (used to be the empty string)Fix typo in UnixCommand contrib, where
helpwas given as--hel.Latin (la) i18n translation (jamalainm)
Made the
evenniadir possible to use without gamedir for purpose of doc generation.Make Scripts’ timer component independent from script object deletion; can now start/stop timer without deleting Script. The
.persistentflag now only controls if timer survives reload - Script has to be removed with.delete()like other typeclassed entities.Add
utils.repeatandutils.unrepeatas shortcuts to TickerHandler add/remove, similar to howutils.delayis a shortcut for TaskHandler add.Refactor the classic
red_buttonexample to useutils.delay/repeatand modern recommended code style and paradigms instead of relying onScriptsfor everything.Expand
CommandTestwith ability to check multiple message-receivers; inspired by PR by user davewiththenicehat. Also add new doc string.Add central
FuncParseras a much more powerful replacement for the oldparse_inlinefuncfunction.Attribute/NAttribute got a homogenous representation, using intefaces, both
AttributeHandlerandNAttributeHandlerhas same api now.Add
evennia/utils/verb_conjugationfor automatic verb conjugation (English only). This is useful for implementing actor-stance emoting for sending a string to different targets.New version of Italian translation (rpolve)
utils.evmenu.ask_yes_nois a helper function that makes it easy to ask a yes/no question to the user and respond to their input. This complements the existingget_inputhelper.Allow sending messages with
page/tellwithout a=if target name contains no spaces.New FileHelpStorage system allows adding help entries via external files.
sethelpcommand now warns if shadowing other help-types when creating a new entry.Help command now uses
viewlock to determine if cmd/entry shows in index andreadlock to determine if it can be read. It used to beviewin the role of the latter. Migration swaps these around.In modules given by
settings.PROTOTYPE_MODULES, spawner will now first look for a global listPROTOTYPE_LISTof dicts before loading all dicts in the module as prototypes.New Channel-System using the
channelcommand and nicks. Removed theChannelHandlerand the concept of a dynamically createdChannelCmdSet.Add
Msg.db_receiver_externalfield to allowe external, string-id message-receivers.Renamed
app.csstowebsite.cssfor consistency. Removed old prosimii-css files.Remove
mygame/web/static_overridesand -template_overrides, reorganize website/admin/client/api into a more consistent structure for overriding. Expanded webpage documentation considerably.REST API list-view was shortened (#2401). New CSS/HTML. Add ReDoc for API autodoc page.
Update and fix dummyrunner with cleaner code and setup.
Made
iter_to_strformat prettier strings, using Oxford comma.Added an MXP anchor tag to also support clickable web links.
New
taskscommand for managing tasks started withutils.delay(PR by davewiththenicehat)Make
helpindex output clickable for webclient/clients with MXP (PR by davewiththenicehat)Custom
evennialauncher commands (e.g.evennia mycmd foo bar). Add new commands as callables accepting*args, assettings.EXTRA_LAUNCHER_COMMANDS = {'mycmd': 'path.to.callable', ...}.New
XYZGridcontrib, adding x,y,z grid coordinates with in-game map and pathfinding. Controlled outside of the game via custom evennia launcher command.Script.deletehas new kwargstop_task=True, that can be used to avoid infinite recursion when wanting to set up Script to delete-on-stop.Command executions now done on copies to make sure
yielddon’t cause crossovers. AddCommand.retain_instanceflag for reusing the same command instance.The
typeclasscommand will now correctly search the correct database-table for the target obj (avoids mistakenly assigning an AccountDB-typeclass to a Character etc).Merged
scriptandscriptscommands into one, for both managing global- and on-object Scripts. MovedCmdScriptsandCmdObjectstocommands/default/building.py.Keep GMCP function case if outputfunc starts with capital letter (so
cmd_name->Cmd.NamebutCmd_nAmE->Cmd.nAmE). This helps e.g Mudlet’s legacyClient_GUIimplementation)Prototypes now allow setting
prototype_parentdirectly to a prototype-dict. This makes it easier when dynamically building in-module prototypes.RPSystem contribwas expanded to support case, so /tall becomes ‘tall man’ while /Tall becomes ‘Tall man’. One can turn this off if wanting the old style.Change
EvTablefixed-height rebalance algorithm to fill with empty lines at end of column instead of inserting rows based on cell-size (could be mistaken for a bug).Split
return_appearancehook with helper methods and have it use a template string in order to make it easier to override.Add validation question to default account creation.
Add
LOCALECHOclient option to add server-side echo for clients that does not support this (useful for getting a complete log).Make
@lazy_propertydecorator create read/delete-protected properties. This is because it’s used for handlers, and e.g. self.locks=[] is a common beginner mistake.Add
$pron()inlinefunc for pronoun parsing in actor-stance strings usingmsg_contents.Update defauklt website to show Telnet/SSL/SSH connect info. Added new
SERVER_HOSTNAMEsetting for use in the server:port stanza.Changed all
at_before/after_*hooks toat_pre/post_*for consistency across Evennia (the old names still work but are deprecated)Change
settings.COMMAND_DEFAULT_ARG_REGEXdefault fromNoneto a regex meaning that a space or/must separate the cmdname and args. This better fits common expectations.Add confirmation question to
ban/unbancommands.Check new
teleportandteleport_herelock-types inteleportcommand to optionally allow to limit teleportation of an object or to a specific destination.Add
settings.MXP_ENABLED=Trueandsettings.MXP_OUTGOING_ONLY=Trueas sane defaults, to avoid known security issues with players entering MXP links.Add browser name to webclient
CLIENT_NAMEinsession.protocol_flags, e.g."Evennia webclient (websocket:firefox)"or"evennia webclient (ajax:chrome)".TagHandler.add/has(tag=...)kwarg changed toadd/has(key=...)for consistency with other handlers.Make
DefaultScript.delete,DefaultChannel.deleteandDefaultAccount.deletereturn bool True/False if deletion was successful (likeDefaultObject.deletebefore them)contrib.custom_gametimedays/weeks/months now always starts from 1 (to match the standard calendar form … there is no month 0 every year after all).AttributeProperty/NAttributePropertyto allow managing Attributes/NAttributes on typeclasses in the same way as Django fields.Give build/system commands a
@nameto fall back to if the non-@ name is used by another command (likeopenand@open. If no duplicate, @ is optional.Move legacy channel-management commands (
ccreate,addcometc) to a contrib since their work is now fully handled by the singlechannelcommand.Expand
examinecommand’s code to much more extensible and modular. Show attribute categories and value types (when not strings).AttributeHandler.remove(key, return_exception=False, category=None, ...)changed to.remove(key, category=None, return_exception=False, ...)for consistency.New
command cooldowncontrib for making it easier to manage commands using dynamic cooldowns between uses (owllex)Restructured
contrib/folder, placing all contribs as separate packages under subfolders. All imports will need to be updated.Made
MonitorHandler.add/removesupportcategoryfor monitoring Attributes with a category (before only key was used, ignoring category entirely).Move
create_*functions into db managers, leavingutils.createonly being wrapper functions (consistent withutils.search). No change of api otherwise.Add support for
$dbref()and$searchwhen assigning an Attribute value with thesetcommand. This allows assigning real objects from in-game.Add ability to examine
/scriptand/channelentities withexaminecommand.Homogenize manager search methods to return querysets and not lists.
Restructure unit tests to always honor default settings; make new parents in on location for easy use in game dir.
The
Lunrsearch engine used by help excludes common words; the settings-listLUNR_STOP_WORD_FILTER_EXCEPTIONScan be extended to make sure common names are included.Add
.deserialize()method to_Saver*structures to help completely decouple structures from database without needing separate import.Add
run_in_main_threadas a helper for those wanting to code server code from a web view.Update
evennia.utils.loggerto use Twisted’s new logging API. No change in Evennia API except more standard aliases logger.error/info/exception/debug etc can now be used.Have
type/forcedefault toupdate-mode rather thanresetmode and add more verbose warning when using reset mode.Attribute storage support defaultdics (Hendher)
Add ObjectParent mixin to default game folder template as an easy, ready-made way to override features on all ObjectDB-inheriting objects easily. source location, mimicking behavior of
at_pre_movehook - returning False will abort move.Add
TagProperty,AliasPropertyandPermissionPropertyto assign these data in a similar way to django fields.New
at_pre_object_receive(obj, source_location)method on Objects. Called on destination, mimicking behavior ofat_pre_movehook - returning False will abort move.New
at_pre_object_leave(obj, destination)method on Objects. Called onThe db pickle-serializer now checks for methods
__serialize_dbobjs__and__deserialize_dbobjs__to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute.Optimizations to rpsystem contrib performance. Breaking change:
.get_sdesc()will now returnNoneinstead of.db.descif no sdesc is set; fallback in hook (inspectorCaracal)Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)
Simplified
EvMenu.options_formatterhook to useEvColumnand f-strings (inspectorcaracal)Allow
# CODE,# HEADERetc as well as#CODE/#HEADERin batchcode files - this works better with black linting.Added
move_typestr kwarg tomove_to()calls, optionally identifying the type of move being done (‘teleport’, ‘disembark’, ‘give’ etc). (volund)Made RPSystem contrib msg calls pass
poseorsayas msg-typefor use in e.g. webclient pane filtering where desired. (volund)Added
Account.uses_screenreader(session=None)as a quick shortcut for finding if a user uses a screenreader (and adjust display accordingly).Fixed bug in
cmdset.remove()where a command could not be deleted bykey, even though doc suggested one could (ChrisLR)New contrib
name_generatorfor building random real-world based or fantasy-names based on phonetic rules.Enable proper serialization of dict subclasses in Attributes (aogier)
object.searchfuzzy-matching now usesicontainsinstead ofistartswithto better match how search works elsewhere (volund)The
.at_traversehook now receives aexit_objkwarg, linking back to the exit triggering the hook (volund)Contrib
buffsfor managing temporary and permanent RPG status buffs effects (tegiminis)New
at_server_init()hook called before all other startup hooks for all startup modes. Used for more generic overriding (volund)New
searchlock type used to completely hide an object from being found by theDefaultObject.search(caller.search) method. (CloudKeeper)Change setting
MULTISESSION_MODEto now only control sessions, not how many characters can be puppeted simultaneously. New settings now control that.Add new setting
AUTO_CREATE_CHARACTER_WITH_ACCOUNT, a boolean deciding if the new account should also get a matching character (legacy MUD style).Add new setting
AUTO_PUPPET_ON_LOGIN, boolean deciding if one should automatically puppet the last/available character on connection (legacy MUD style)Add new setting
MAX_NR_SIMULTANEUS_PUPPETS- how many puppets the account can run at the same time. Used to limit multi-playing.Make setting
MAX_NR_CHARACTERSinteract better with the new settings above.
Evennia 0.9.5¶
2019-2020 Released 2020-11-14. Transitional release, including new doc system.
Backported from develop: Python 3.8, 3.9 support. Django 3.2+ support, Twisted 21+ support.
is_typeclass(obj (Object), exact (bool))now defaults to exact=Falsepycommand now reroutes stdout to output results in-game client.pywithout arguments starts a full interactive Python console.Webclient default to a single input pane instead of two. Now defaults to no help-popup.
Webclient fix of prompt display
Webclient multimedia support for relaying images, video and sounds via
.msg(image=URL),.msg(video=URL)and.msg(audio=URL)Add Spanish translation (fermuch)
Expand
GLOBAL_SCRIPTScontainer to always start scripts and to include all global scripts regardless of how they were created.Change settings to always use lists instead of tuples, to make mutable settings easier to add to. (#1912)
Make new
CHANNEL_MUDINFOsetting for specifying the mudinfo channelMake
CHANNEL_CONNECTINFOtake full channel definitionMake
DEFAULT_CHANNELSlist auto-create channels missing at reloadWebclient
ANSI->HTMLparser updated. Webclient line width changed from 1.6em to 1.1em to better make ANSI graphics look the same as for third-party clientsAttributeHandler.get(return_list=True)will return[]if there are no Attributes instead of[None].Remove
pillowrequirement (install especially if using imagefield)Add Simplified Korean translation (aceamro)
Show warning on
start -lif settings contains values unsafe for production.Make code auto-formatted with Black.
Make default
setcommand able to edit nested structures (PR by Aaron McMillan)Allow running Evennia test suite from core repo with
make test.Return
store_keyfromTickerHandler.addand addstore_keyas a kwarg to theTickerHandler.removemethod. This makes it easier to manage tickers.EvMore auto-justify now defaults to False since this works better with all types of texts (such as tables). New
justifybool. Oldjustify_kwargsremains but is now only used to pass extra kwargs into the justify function.EvMore
textargument can now also be a list or a queryset. Querysets will be sliced to only return the required data per page.Improve performance of
findandobjectscommands on large data sets (strikaco)New
CHANNEL_HANDLER_CLASSsetting allows for replacing the ChannelHandler entirely.Made
pyinteractive mode support regular quit() and more verbose.Made
Account.options.getacceptdefault=Nonekwarg to mimic other uses of get. Set the newraise_exceptionboolean if ranting to raise KeyError on a missing key.Moved behavior of unmodified
CommandandMuxCommand.func()to new.get_command_info()method for easier overloading and access. (Volund)Removed unused
CYCLE_LOGFILESsetting. AddedSERVER_LOG_DAY_ROTATIONandSERVER_LOG_MAX_SIZE(and equivalent for PORTAL) to control log rotation.Addded
inside_reclockfunc - if room is locked, the normalinside()lockfunc will fail e.g. for your inventory objs (since their loc is you), whereas this will pass.RPSystem contrib’s CmdRecog will now list all recogs if no arg is given. Also multiple bugfixes.
Remove
dummy@example.comas a default account email when unset, a string is no longer required by Django.Fixes to
spawn, make updating an existing prototype/object work better. Add/rawswitch tospawncommand to extract the raw prototype dict for manual editing.list_to_stringis nowiter_to_string(but old name still works as legacy alias). It will now accept any input, including generators and single values.EvTable should now correctly handle columns with wider asian-characters in them.
Update Twisted requirement to >=2.3.0 to close security vulnerability
Add
$randominlinefunc, supports minval,maxval arguments that can be ints and floats.Add
evennia.utils.inlinefuncs.raw(<str>)as a helper to escape inlinefuncs in a string.Make CmdGet/Drop/Give give proper error if
obj.move_toreturnsFalse.Make
Object/Room/Exit.create’saccountargument optional. If not given, will set perms to that of the object itself (along with normal Admin/Dev permission).Make
INLINEFUNC_STACK_MAXSIZEdefault visible insettings_default.py.Change how
icfinds puppets; non-priveleged users will use_playable_characterslist as candidates, Builders+ will use list, local search and only global search if no match found.Make
cmd.at_post_cmd()always run aftercmd.func(), even when the latter uses delays with yield.EvMoresupport for db queries and django paginators as well as easier to override for custom pagination (e.g. to create EvTables for every page instead of splittine one table)Using
EvMore pagination, dramatically improves performance ofspawn/listandscriptslistings (100x speed increase for displaying 1000+ prototypes/scripts).EvMenunow uses the more logically named.ndb._evmenuinstead of.ndb._menutreeto store itself. Both still work for backward compatibility, but_menutreeis deprecated.EvMenu.msg(txt)added as a central place to send text to the user, makes it easier to override. DefaultEvMenu.msgsends with OOB type=“menu” for use with OOB and webclient pane-redirects.New EvMenu templating system for quickly building simpler EvMenus without as much code.
Add
Command.client_height()method to match existing.client_width(stricako)Include more Web-client info in
session.protocol_flags.Fixes in multi-match situations - don’t allow finding/listing multimatches for 3-box when only two boxes in location.
Fix for TaskHandler with proper deferred returns/ability to cancel etc (PR by davewiththenicehat)
Add
PermissionHandler.checkmethod for straight string perm-checks without needing lockstrings.Add
evennia.utils.utils.strip_unsafe_inputfor removing html/newlines/tags from user input. TheINPUT_CLEANUP_BYPASS_PERMISSIONSis a list of perms that bypass this safety stripping.Make default
setandexaminecommands aware of Attribute categories.
Evennia 0.9¶
2018-2019 Released Oct 2019
Distribution¶
New requirement: Python 3.7 (py2.7 support removed)
Django 2.1
Twisted 19.2.1
Autobahn websockets (removed old tmwx)
Docker image updated
Commands¶
Remove
@-prefix from all default commands (prefixes still work, optional)Removed default
@delaccountcommand, incorporating as@account/deleteinstead. Added confirmation question.Add new
@forcecommand to have another object perform a command.Add the Portal uptime to the
@timecommand.Make the
@linkcommand first make a local search before a global search.Have the default Unloggedin-look command look for optional
connection_screen()callable inmygame/server/conf/connection_screen.py. This allows for more flexible welcome screens that are calculated on the fly.@pycommand now defaults to escaping html tags in its output when viewing in the webclient. Use new/clientrawswitch to get old behavior (issue #1369).Shorter and more informative, dynamic, listing of on-command vars if not setting func() in child command class.
New Command helper methods
.client_width()returns client width of the session running the command..styled_table(*args, **kwargs)returns a formatted evtable styled by user’s options.style_header(*args, **kwargs)creates styled header entry.style_separator(*args, **kwargs)” separator.style_footer(*args, **kwargs)” footer
Web¶
Change webclient from old txws version to use more supported/feature-rich Autobahn websocket library
Evennia game index¶
Made Evennia game index client a part of core - now configured from settings file (old configs need to be moved)
The
evennia connectionscommand starts a wizard that helps you connect your game to the game index.The game index now accepts games with no public telnet/webclient info (for early prototypes).
New golden-layout based Webclient UI (@friarzen)¶
Features
Much slicker behavior and more professional look
Allows tabbing as well as click and drag of panes in any grid position
Renaming tabs, assignments of data tags and output types are simple per-pane menus now
Any number of input panes, with separate histories
Button UI (disabled in JS by default)
Web/Django standard initiative (@strikaco)¶
Features
Adds a series of web-based forms and generic class-based views
Accounts
Register - Enhances registration; allows optional collection of email address
Form - Adds a generic Django form for creating Accounts from the web
Characters
Create - Authenticated users can create new characters from the website (requires associated form)
Detail - Authenticated and authorized users can view select details about characters
List - Authenticated and authorized users can browse a list of all characters
Manage - Authenticated users can edit or delete owned characters from the web
Form - Adds a generic Django form for creating characters from the web
Channels
Detail - Authorized users can view channel logs from the web
List - Authorized users can browse a list of all channels
Help Entries
Detail - Authorized users can view help entries from the web
List - Authorized users can browse a list of all help entries from the web
Navbar changes
Characters - Link to character list
Channels - Link to channel list
Help - Link to help entry list
Puppeting
Users can puppet their own characters within the context of the website
Dropdown
Link to create characters
Link to manage characters
Link to quick-select puppets
Link to password change workflow
Functions
Updates Bootstrap to v4 stable
Enables use of Django Messages framework to communicate with users in browser
Implements webclient/website
_shared_loginfunctionality as Django middleware‘account’ and ‘puppet’ are added to all request contexts for authenticated users
Adds unit tests for all web views
Cosmetic
Prettifies Django ‘forgot password’ workflow (requires SMTP to actually function)
Prettifies Django ‘change password’ workflow
Bugfixes
Fixes bug on login page where error messages were not being displayed
Remove strvalue field from admin; it made no sense to have here, being an optimization field for internal use.
Prototypes¶
evennia.prototypes.save_prototypenow takes the prototype as a normal argument (prototype) instead of having to give it as**prototype.evennia.prototypes.search_prototypehas a new kwargrequire_single=Falsethat raises a KeyError exception if query gave 0 or >1 results.evennia.prototypes.spawnercan now spawn by passing aprototype_key
Typeclasses¶
Add new methods on all typeclasses, useful specifically for object handling from the website/admin:
web_get_admin_url(): Returns the path to the object detail page in the Admin backend.web_get_create_url(): Returns the path to the typeclass’ creation page on the website, if implemented.web_get_absolute_url(): Returns the path to the object’s detail page on the website, if implemented.web_get_update_url(): Returns the path to the object’s update page on the website, if implemented.web_get_delete_url(): Returns the path to the object’s delete page on the website, if implemented.
All typeclasses have new helper class method
create, which encompasses useful functionality that used to be embedded for example in the respective@createor@connectcommands.DefaultAccount now has new class methods implementing many things that used to be in unloggedin commands (these can now be customized on the class instead):
is_banned(): Checks if a given username or IP is banned.get_username_validators: Return list of validators for username validation (seesettings.AUTH_USERNAME_VALIDATORS)authenticate: Method to check given username/password.normalize_username: Normalizes names so (for Unicode environments) users cannot mimic existing usernames by replacing select characters with visually-similar Unicode chars.validate_username: Mechanism for validating a username based on predefined Django validators.validate_password: Mechanism for validating a password based on predefined Django validators.set_password: Apply password to account, using validation checks.
AttributeHandler.removeandTagHandler.removecan now be used to delete by-category. If neither key nor category is given, they now work the same as .clear().
Protocols¶
Support for
GrapevineMUD-chat network (“channels” supported)
Server¶
Convert ServerConf model to store its values as a Picklefield (same as Attributes) instead of using a custom solution.
OOB: Add support for MSDP LIST, REPORT, UNREPORT commands (re-mapped to
msdp_list,msdp_report,msdp_unreport, inlinefuncs)Added
evennia.ANSIStringto flat API.Server/Portal log files now cycle to names on the form
server_.log_19_03_08_instead ofserver.log___19.3.8, retaining unix file sorting order.Django signals fire for important events: Puppet/Unpuppet, Object create/rename, Login, Logout, Login fail Disconnect, Account create/rename
Settings¶
GLOBAL_SCRIPTS- dict defining typeclasses of global scripts to store on the newevennia.GLOBAL_SCRIPTScontainer. These will auto-start when Evennia start and will always exist.OPTIONS_ACCOUNTS_DEFAULT- option dict with option defaults and Option classesOPTION_CLASS_MODULES- classes representing an on-Account Option, on special formVALIDATOR_FUNC_MODULES- (general) text validator functions, for verifying an input is on a specific form.
Utils¶
evennialauncher now fully handles all django-admin commands, like running tests in parallel.evennia.utils.create.accountnow also takestagsandattrskeywords.evennia.utils.interactivedecorator can now allow you to use yield(secs) to pause operation in any function, not just in Command.func. Likewise, response = yield(question) will work if the decorated function has an argument or kwargcaller.Added many more unit tests.
Swap argument order of
evennia.set_tracetoset_trace(term_size=(140, 40), debugger='auto')since the size is more likely to be changed on the command line.utils.to_str(text, session=None)now acts as the oldutils.to_unicode(which was removed). This converts to the str() type (not to a byte-string as in Evennia 0.8), trying different encodings. This function will also force-convert any object passed to it into a string (soforce_stringflag was removed and assumed always set).utils.to_bytes(text, session=None)replaces the oldutils.to_str()functionality and converts str to bytes.evennia.MONITOR_HANDLER.allnow takes keyword argumentobjto only retrieve monitors from that specific Object (rather than all monitors in the entire handler).Support adding
\fin command doc strings to force where EvMore puts page breaks.Validation Functions now added with standard API to homogenize user input validation.
Option Classes added to make storing user-options easier and smoother.
evennia.VALIDATOR_CONTAINERandevennia.OPTION_CONTAINERadded to load these.
Contribs¶
Evscaperoom - a full puzzle engine for making multiplayer escape rooms in Evennia. Used to make the entry for the MUD-Coder’s Guild’s 2019 Game Jam with the theme “One Room”, where it ranked #1.
Evennia game-index client no longer a contrib - moved into server core and configured with new setting
GAME_INDEX_ENABLED.The
extended_roomcontrib saw some backwards-incompatible refactoring:All commands now begin with
CmdExtendedRoom. So before it wasCmdExtendedLook, now it’sCmdExtendedRoomLooketc.The
detailcommand was broken out of thedesccommand and is now a new, stand-alone commandCmdExtendedRoomDetail. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world.The
detailcommand now also supports deleting details (like the tutorial-world version).The new
ExtendedRoomCmdSetincludes all the extended-room commands and is now the recommended way to install the extended-room contrib.
Reworked
menu_logincontrib to use latest EvMenu standards. Now also supports guest logins.Mail contrib was refactored to have optional Command classes
CmdMailfor OOC+IC mail (added to the CharacterCmdSet andCmdMailCharacterfor IC-only mailing between chars (added to CharacterCmdSet)
Translations¶
Simplified chinese, courtesy of user MaxAlex.
Evennia 0.8¶
2017-2018 Released Nov 2018
Requirements¶
Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0
Add
inflectdependency for automatic pluralization of object names.
Server/Portal¶
Removed
evennia_runner, completely refactorevennia_launcher.py(the ‘evennia’ program) with different functionality).Both Portal/Server are now stand-alone processes (easy to run as daemon)
Made Portal the AMP Server for starting/restarting the Server (the AMP client)
Dynamic logging now happens using
evennia -lrather than by interactive mode.Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
The
evennia istartoption will start/switch the Server in foreground (interactive) mode, where it logs to terminal and can be stopped with Ctrl-C. Usingevennia reload, or reloading in-game, will return Server to normal daemon operation.For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
Alias
evennia restartto mean the same asevennia reload.
Prototype changes¶
New OLC started from
olccommand for loading/saving/manipulating prototypes in a menu.Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new functionality around prototypes.
A new form of prototype - database-stored prototypes, editable from in-game, was added. The old, module-created prototypes remain as read-only prototypes.
All prototypes must have a key
prototype_keyidentifying the prototype in listings. This is checked to be server-unique. Prototypes created in a module will use the global variable name they are assigned to if noprototype_keyis given.Prototype field
prototypewas renamed toprototype_parentto avoid mixing terms.All prototypes must either have
typeclassorprototype_parentdefined. If usingprototype_parent,typeclassmust be defined somewhere in the inheritance chain. This is a change from Evennia 0.7 which allowed ‘mixin’ prototypes withouttypeclass/prototype_key. To make a mixin now, give it a default typeclass, likeevennia.objects.objects.DefaultObjectand just override in the child as needed.Spawning an object using a prototype will automatically assign a new tag to it, named the same as the
prototype_keyand with the categoryfrom_prototype.The spawn command was extended to accept a full prototype on one line.
The spawn command got the /save switch to save the defined prototype and its key
The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
Webclient¶
Webclient now uses a plugin system to inject new components from the html file.
Split-windows - divide input field into any number of horizontal/vertical panes and assign different types of server messages to them.
Lots of cleanup and bug fixes.
Hot buttons plugin (friarzen) (disabled by default).
Locks¶
New function
evennia.locks.lockhandler.check_lockstring. This allows for checking an object against an arbitrary lockstring without needing the lock to be stored on an object first.New function
evennia.locks.lockhandler.validate_lockstringallows for stand-alone validation of a lockstring.New function
evennia.locks.lockhandler.get_all_lockfuncsgives a dict {“name”: lockfunc} for all available lock funcs. This is useful for dynamic listings.
Utils¶
Added new
columnizefunction for easily splitting text into multiple columns. At this point it is not working too well with ansi-colored text however.Extend the
dedentfunction with a newbaseline_indexkwarg. This allows to force all lines to the indentation given by the given line regardless of if other lines were already a 0 indentation. This removes a problem with the originaltextwrap.dedentwhich will only dedent to the least indented part of a text.Added
exit_cmdto EvMore pager, to allow for calling a command (e.g. ‘look’) when leaving the pager.get_all_typeclasseswill return dict{"path": typeclass, ...}for all typeclasses available in the system. This is used by the new@typeclass/listsubcommand (useful for builders etc).evennia.utils.dbserialize.deserialize(obj)is a new helper function to completely disconnect a mutable recovered from an Attribute from the database. This will convert all nested_Saver*classes to their plain-Python counterparts.
General¶
Start structuring the
CHANGELOGto list features in more detail.Docker image
evennia/evennia:developis now auto-built, tracking the develop branch.Inflection and grouping of multiple objects in default room (an box, three boxes)
evennia.set_trace()is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.Removed the enforcing of
MAX_NR_CHARACTERS=1forMULTISESSION_MODE0and1by default.Add
evennia.utils.logger.log_secfor logging security-related messages (marked SS in log).
Contribs¶
Auditing(Johnny): Log and filter server input/output for security purposesBuild Menu(vincent-lg): New @edit command to edit object properties in a menu.Field Fill(Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.Health Bar(Tim Ashley Jenkins): Easily create colorful bars/meters.Tree select(Fluttersprite): Wrap EvMenu to create a common type of menu from a string.Turnbattle suite(Tim Ashley Jenkins)- the oldturnbattle.pywas moved into its ownturnbattle/package and reworked with many different flavors of combat systems:tb_basic- The basic turnbattle system, with initiative/turn order attack/defense/damage.tb_equip- Adds weapon and armor, wielding, accuracy modifiers.tb_items- Extendstb_equipwith item use with conditions/status effects.tb_magic- Extendstb_equipwith spellcasting.tb_range- Adds system for abstract positioning and movement.The
extended_roomcontrib saw some backwards-incompatible refactoring:All commands now begin with
CmdExtendedRoom. So before it wasCmdExtendedLook, now it’sCmdExtendedRoomLooketc.The
detailcommand was broken out of thedesccommand and is now a new, stand-alone commandCmdExtendedRoomDetail. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world.The
detailcommand now also supports deleting details (like the tutorial-world version).The new
ExtendedRoomCmdSetincludes all the extended-room commands and is now the recommended way to install the extended-room contrib.
Updates and some cleanup of existing contribs.
Internationalization¶
Polish translation by user ogotai
Overview-Changelogs¶
These are changelogs from a time before we used formal version numbers.
Sept 2017:¶
Release of Evennia 0.7; upgrade to Django 1.11, change ‘Player’ to ‘Account’, rework the website template and a slew of other updates. Info on what changed and how to migrate is found here: https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ
Feb 2017:¶
New devel branch created, to lead up to Evennia 0.7.
Dec 2016:¶
Lots of bugfixes and considerable uptick in contributors. Unittest coverage and PEP8 adoption and refactoring.
May 2016:¶
Evennia 0.6 with completely reworked Out-of-band system, making the message path completely flexible and built around input/outputfuncs. A completely new webclient, split into the evennia.js library and a gui library, making it easier to customize.
Feb 2016:¶
Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up a lot of the batchcommand functionality. Started work on new Devel branch.
Sept 2015:¶
Evennia 0.5. Merged devel branch, full library format implemented.
Feb 2015:¶
Development currently in devel/ branch. Moved typeclasses to use django’s proxy functionality. Changed the Evennia folder layout to a library format with a stand-alone launcher, in preparation for making an ‘evennia’ pypy package and using versioning. The version we will merge with will likely be 0.5. There is also work with an expanded testing structure and the use of threading for saves. We also now use Travis for automatic build checking.
Sept 2014:¶
Updated to Django 1.7+ which means South dependency was dropped and minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added and the web customization system was overhauled using the latest functionality of django. Otherwise, mostly bug-fixes and implementation of various smaller feature requests as we got used to github. Many new users have appeared.
Jan 2014:¶
Moved Evennia project from Google Code to github.com/evennia/evennia.
Nov 2013:¶
Moved the internal webserver into the Server and added support for out-of-band protocols (MSDP initially). This large development push also meant fixes and cleanups of the way attributes were handled. Tags were added, along with proper handlers for permissions, nicks and aliases.
May 2013:¶
Made players able to control more than one Character at the same time, through the MULTISESSION_MODE=2 addition. This lead to a lot of internal changes for the server.
Oct 2012:¶
Changed Evennia from the Modified Artistic 1.0 license to the more standard and permissive BSD license. Lots of updates and bug fixes as more people start to use it in new ways. Lots of new caching and speed-ups.
March 2012:¶
Evennia’s API has changed and simplified slightly in that the base-modules where removed from game/gamesrc. Instead admins are encouraged to explicitly create new modules under game/gamesrc/ when they want to implement their game - gamesrc/ is empty by default except for the example folders that contain template files to use for this purpose. We also added the ev.py file, implementing a new, flat API. Work is ongoing to add support for mud-specific telnet extensions, notably the MSDP and GMCP out-of-band extensions. On the community side, evennia’s dev blog was started and linked on planet Mud-dev aggregator.
Nov 2011:¶
After creating several different proof-of-concept game systems (in contrib and privately) as well testing lots of things to make sure the implementation is basically sound, we are declaring Evennia out of Alpha. This can mean as much or as little as you want, admittedly - development is still heavy but the issue list is at an all-time low and the server is slowly stabilizing as people try different things with it. So Beta it is!
Aug 2011:¶
Split Evennia into two processes: Portal and Server. After a lot of work trying to get in-memory code-reloading to work, it’s clear this is not Python’s forte - it’s impossible to catch all exceptions, especially in asynchronous code like this. Trying to do so results in hackish, flakey and unstable code. With the Portal-Server split, the Server can simply be rebooted while players connected to the Portal remain connected. The two communicates over twisted’s AMP protocol.
May 2011:¶
The new version of Evennia, originally hitting trunk in Aug2010, is maturing. All commands from the pre-Aug version, including IRC/IMC2 support works again. An ajax web-client was added earlier in the year, including moving Evennia to be its own webserver (no more need for Apache or django-testserver). Contrib-folder added.
Aug 2010:¶
Evennia-griatch-branch is ready for merging with trunk. This marks a rather big change in the inner workings of the server, such as the introduction of TypeClasses and Scripts (as compared to the old ScriptParents and Events) but should hopefully bring everything together into one consistent package as code development continues.
May 2010:¶
Evennia is currently being heavily revised and cleaned from the years of gradual piecemeal development. It is thus in a very ‘Alpha’ stage at the moment. This means that old code snippets will not be backwards compatabile. Changes touch almost all parts of Evennia’s innards, from the way Objects are handled to Events, Commands and Permissions.
April 2010:¶
Griatch takes over Maintainership of the Evennia project from the original creator Greg Taylor.
Older¶
Earlier revisions, with previous maintainer, used SVN on Google Code and have no changelogs.
First commit (Evennia’s birthday) was November 20, 2006.