evennia.contrib.tutorials.evadventure.enums¶
Enums are constants representing different things in EvAdventure. The advantage of using an Enum over, say, a string is that if you make a typo using an unknown enum, Python will give you an error while a typo in a string may go through silently.
It’s used as a direct reference:
from enums import Ability
- if abi is Ability.STR:
# …
To get the value of an enum (must always be hashable, useful for Attribute lookups), use Ability.STR.value (which would return ‘strength’ in our case).
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class
evennia.contrib.tutorials.evadventure.enums.
Ability
(value)[source]¶ Bases:
enum.Enum
The six base abilities (defense is always bonus + 10)
-
STR
= 'strength'¶
-
DEX
= 'dexterity'¶
-
CON
= 'constitution'¶
-
INT
= 'intelligence'¶
-
WIS
= 'wisdom'¶
-
CHA
= 'charisma'¶
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ARMOR
= 'armor'¶
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CRITICAL_FAILURE
= 'critical_failure'¶
-
CRITICAL_SUCCESS
= 'critical_success'¶
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ALLEGIANCE_HOSTILE
= 'hostile'¶
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ALLEGIANCE_NEUTRAL
= 'neutral'¶
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ALLEGIANCE_FRIENDLY
= 'friendly'¶
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