# Part 4: Using what we created ```{eval-rst} ..sidebar:: Beginner Tutorial Parts `Introduction <../Beginner-Tutorial-Intro.html>`_ Getting set up. Part 1: `What we have <../Part1/Beginner-Tutorial-Part1-Intro.html>`_ A tour of Evennia and how to use the tools, including an introduction to Python. Part 2: `What we want <../Part2/Beginner-Tutorial-Part2-Intro.html>`_ Planning our tutorial game and what to think about when planning your own in the future. Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_ Getting down to the meat of extending Evennia to make our game to make a tech-demo **Part 4: Using what we created** Using the tech-demo and world content to go with our code Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_ Taking our new game online and let players try it out ``` We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors. ## Lessons _TODO_ ```{toctree} :maxdepth: 1 ``` ## Table of Contents _TODO_ ```{toctree} ```