# Part 2: What we want ```{eval-rst} .. sidebar:: Beginner Tutorial Parts `Introduction <../Beginner-Tutorial-Intro.html>`_ Getting set up. Part 1: `What we have <../Part1/Beginner-Tutorial-Part1-Intro.html>`_ A tour of Evennia and how to use the tools, including an introduction to Python. **Part 2: What we want** Planning our tutorial game and what to think about when planning your own in the future. Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_ Getting down to the meat of extending Evennia to make our game Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_ Building a tech-demo and world content to go with our code Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_ Taking our new game online and let players try it out ``` In Part two of the Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on programming. In the process we'll go through the common questions of "where to start" and "what to think about" when creating a multiplayer online text game. ## Lessons ```{toctree} :maxdepth: 1 Beginner-Tutorial-Planning-Where-Do-I-Begin.md Beginner-Tutorial-Game-Planning.md Beginner-Tutorial-Planning-The-Tutorial-Game.md ``` ## Table of Contents ```{toctree} Beginner-Tutorial-Planning-Where-Do-I-Begin.md Beginner-Tutorial-Game-Planning.md Beginner-Tutorial-Planning-The-Tutorial-Game.md ```