# Clothing Contribution by Tim Ashley Jenkins, 2017 Provides a typeclass and commands for wearable clothing. These look of these clothes are appended to the character's description when worn. Clothing items, when worn, are added to the character's description in a list. For example, if wearing the following clothing items: a thin and delicate necklace a pair of regular ol' shoes one nice hat a very pretty dress Would result in this added description: Tim is wearing one nice hat, a thin and delicate necklace, a very pretty dress and a pair of regular ol' shoes. ## Installation To install, import this module and have your default character inherit from ClothedCharacter in your game's characters.py file: ```python from evennia.contrib.game_systems.clothing import ClothedCharacter class Character(ClothedCharacter): ``` And then add `ClothedCharacterCmdSet` in your character set in `mygame/commands/default_cmdsets.py`: ```python from evennia.contrib.game_systems.clothing import ClothedCharacterCmdSet <-- class CharacterCmdSet(default_cmds.CharacterCmdSet): # ... at_cmdset_creation(self): super().at_cmdset_creation() ... self.add(ClothedCharacterCmdSet) # <-- ``` From here, you can use the default builder commands to create clothes with which to test the system: create a pretty shirt : evennia.contrib.game_systems.clothing.Clothing set shirt/clothing_type = 'top' wear shirt A character's description may look like this: Superuser(#1) This is User #1. Superuser is wearing one nice hat, a thin and delicate necklace, a very pretty dress and a pair of regular ol' shoes. Characters can also specify the style of wear for their clothing - I.E. to wear a scarf 'tied into a tight knot around the neck' or 'draped loosely across the shoulders' - to add an easy avenue of customization. For example, after entering: wear scarf draped loosely across the shoulders The garment appears like so in the description: Superuser(#1) This is User #1. Superuser is wearing a fanciful-looking scarf draped loosely across the shoulders. Items of clothing can be used to cover other items, and many options are provided to define your own clothing types and their limits and behaviors. For example, to have undergarments automatically covered by outerwear, or to put a limit on the number of each type of item that can be worn. The system as-is is fairly freeform - you can cover any garment with almost any other, for example - but it can easily be made more restrictive, and can even be tied into a system for armor or other equipment. ---- This document page is generated from `evennia/contrib/game_systems/clothing/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.